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Blue Marine VR

In my role as Lead Houdini Artist at Unseen Studio, I collaborated with Martin Gunnarsson on a 360-degree experience for the Blue Marine Foundation, showcased at COP 28. This project involved creating, shading, and simulating interactions in three distinct marine environments. The animation of both large and small marine species was skillfully executed by Martin, who developed specialized skeletons for each.

Roles

  • Lead Houdini Artist
  • Animator
  • Lighter
  • Technical Director

Tools

  • Houdini
  • Redshift
  • Substance Painter

Final

Blue Marine VR
Blue Marine VR
Blue Marine VR

RnD

Technical